This means that each explosion animation serves as a visual shield for the enemy. SmokeOne issue though: the rocket explosion smoke is so dark, I can't see through it. Seeker, Heavy Laser Assault Cannon, Rifle. Take a look at the weapon models: Grappling Hook, Port-O-Launch, T.A.G. It needs to be reloaded! Reloading weapons in a Quake/UT-like game. The rifle, however, makes my eyes twitch. The portal gun is fun, but not interesting for long if you ever played Portal. The grappling hook was already in the last version (just not as a weapon) and I don't like it, but I know a lot of people do. I can't help but being overly subjective here (again): Nexuiz has more than enough weapons! Then again, the new weapons are optional (at least I think so) and that makes them okay. I was very annoyed by the racetrack being in the new single-player campaign and wanted to record a video showing how I struggle with it but when I recorded the demo, I surprisingly won! I still think it should be kept out of the campaign or at least it should be possible to skip it - many Nexuiz players will want to finish the campaign but not even know about the advanced movement techniques it requires. However, I do appreciate that Nexuiz makes itself interesting for a wider audience of course. It's an important mode in Warsow gameplay and I don't like it. As I understand it, this old concept developed from Quake elitists having too much fun with the game's movement 'physics'. How Nexuiz did not become proprietary or: "Silly n."Race" is a game mode, in which the player has to move as fast as possible using weapons and jumping techniques.Weaver: Magic FPS, OpenArena 0.8.5, Evidyon, Code.One little bit of roguelike, One hint of click-n-p."Tutorial map"? Well! This can only be disappointing, right? :D *watches video* Or something like Half-Life 2's developer's commentary?. What I really would like to have as attribution/credits features is having a game mode where author name, license name and optional short description flow above each asset in a map while playing it. It makes new versions so much more personal. Video settings only show the allowed resolutions reported by your OSĭid you notice it? I'm talking about the names behind each feature item. Rocket guidance by holding down the primary fire button (seeker removed).Weapon accuracy statistics by Dib (ALT key by default).TraK4-mit and TraK5 texturepacks by TraK.Aggressor and stormkeep retextured by FruitieX.With map "CyberParcour01" by sev, and a nexrun map "Piece o' cake" by FruitieX I noticed a nice feature of the Nexuiz 2.5.2 release announcement: No more console Nexuiz talk below this line. Here is a blog post that provides much more information about console Nexuiz. (The company's name is illfonic, but that hardly matters.) Here is the announcement by the company behind the console Nexuiz and a long discussion. It is not yet clear who will get what percentage but Alientrap intends to be transparent about it. Nexuiz' developers ("Alientrap") will receive royalties if console Nexuiz creates profit.Console Nexuiz' code improvements will be open source.Console Nexuiz' assets will not be open source.Here is Vermeulen's news post about console Nexuiz (did you know that every news page that has no atom/rss feed sucks?). or maybe there won't be any "Nexuiz" in the final version of console Nexuiz. I can very well imagine that it will only be a development name and that the release version will be called something like Nexuiz: Frag of the Unknown. Perhaps they just couldn't come up with a good name (very common problem you know). Perhaps they wanted to use the resulting confusion to make the name known. Perhaps they thought every Nexuix player with a console would want to buy console Nexuiz if they gave it that name. Why did the developers have to pass the name? Heck I don't know. There is one problem though: this console game has the name "Nexuiz" (please call it "console Nexuiz") and its homepage is. Also, the console game will be using Nexuiz' gameplay, which I assume means "game modes", "movement/physics" and "weapon functions/balancing". Lee Vermeulen (Nexuiz' lead developer) is no license-n00b after all. I will just assume that the composer agreed to this and that the same might happen to other high-quality Nexuiz content and that it will all be legal. On the other hand, the soundtrack playing on the console-DPE-game homepage sounds like a remix of a Nexuiz track. Nexuiz is a (or rather "the") FOSS FPS that uses DPE.Īs far as I can tell, no assets of Nexuiz will be used. The development team includes "a number of Nexuiz developers, and previous Quake1 community developers". Some company will use LordHavoc's DarkPlaces engine (DPE) to publish a game on some game console(s).
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